My primary responsibilities included creating level templates using our existing endless runner framework on Unity3D. My time on the project was split between both Hugo Troll Race 2 and Kick ‘n’ Run, both endless runners using the same framework, but incorporating different mechanics and IP’s, though my role and contributions were the same between both projects.
An endless runner is a procedurally generated game wherein the track pieces or cells are stitched together at runtime based on production rules, which essentially creates a unique and infinite world for the player to explore. The player character automatically moves through the world, meaning the player is limited to swipe inputs to jump, strafe, and duck to avoid oncoming obstacles for as long as they can. This presents a unique opportunity as a level designer, with consideration of the free-to-play model, each game session needs to be a consistently tailored experience yet contain sufficient variation in every playthrough.