My primary responsibilities included creating level templates using our existing endless runner framework on Unity3D. My time on the project was split between both Hugo Troll Race 2 and Kick ‘n’ Run, both endless runners using the same framework, but incorporating different mechanics and IP’s, though my role and contributions were the same between both projects.
An endless runner is a procedurally generated game wherein the track pieces or cells are stitched together at runtime based on production rules, which essentially creates a unique and infinite world for the player to explore. Unlike the other endless runner titles I have worked on, Kick ‘n’ Run utilised a new shooting mechanic, which extended the player’s control beyond swipe inputs to jump, dodge, and roll.